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The rules for Artifacts are somewhat different in this campaign. Artifacts
are often used to try and cover up an sold down area,
and this should not be the reason for having an artifact.
The game should be more about the person than how many
extra toys they have to play with / get them out of
situations.
The question should be asked of an artifact/creature: Is this item 'special'
in some way? Will others remember it? Do people identify you and the item
together? If the answer is yes, then go ahead and spend the points on it. If the
answer is no then you might want to reconsider buying the item.
It isn't about the points, its about the meaning behind it. Any paid artifact
should have some real connection to the character. The item must be important to
the character... be part of who the character is. It could even be a one point
item for all I care (though that might be odd, but maybe not), it isn't about
the points.
If somebody takes the item from you, it is as if they are taking a piece of
you. When people think of you, they will often think of your item (unless it is
somehow a great secret). When they think of the item, they will think of you.
The connection between you and the item is more than just symbolic, it is
something real, though this doesn't have to have a story behind it.
Corwin has Grayswandir. He can always find it. When people see the sword,
they know who is wielding it. Julian has Morgenstern. Nobody imagines the
steed without Julian, and when they think of Julian, they often think of
Morgenstern.
I want to avoid having people buying extra hard weapons or armor for the
sake of having them. Items aren't trival things that everyone have. If you just
want a tough sword or great armor, you can get it without spending points.
Spending points in an item symbolizes a real investment of your character in
that item and that item should be seen as part of the character. There
will be no hard and fast rule on this, but stupidly
powered artifacts that lets you do something cheaper
than the relavant power will not be allowed.
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