Pattern
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[Pattern][Trump][Logrus][Shapeshift][Conjuration][Power Words][Sorcery][Artifacts]

 

Basic and Advanced Pattern

 

Basic Pattern Imprint (15 Points)

This is the basic ability to walk the pattern and to travel through shadow by hellriding, Shadow Walking and the Royal Way.

Power Over Shadow (10 Points)

This is the ability of an Amberite to be able to influence the area of Shadow immediately around them to create small changes. This could be to alter the world to be able to find money or a sword for instance. It requires movement and is fairly slow.

Pattern Defence (10 Points)

This is the ability to picture the pattern in your mind to strengthen your mind and lends strength to your existance. The Pattern defence requires concerntration, but whilst invoked can be potent against all other powers. If concerntration is broken then the the defence will go down. Characters with weak Psyche may not be able to hold the pattern long.

Shadows of Desire (5 Points)

Any Amberite can find exactly the Shadow they desire. The more elaborate the Shadow a character desires the longer it will take them to find it.

Blood Curse (10 Points)

This is the ability of an Amberite to utter a blood curse upon their death. It is usually invoked against the person causing the death and comes from the Amberite's personal relationship with the pattern. The person inflicted with the curse gets that much bad stuff to go towards making the curse happen.

Advanced Pattern Imprint (5 Points)

Advanced Pattern imprint cannot be gained until the character has all the basic pattern powers. This gives you access to advanced Hellriding and allow them to affect the outcome of chance events. They can also alter the natural laws of a Shadow to allow for things that are not normally allowed in Shadow.

Pattern Lens (3 Points)

The user can summon the pattern to the mind and can use it as a great lens to peer into Shadow. Anything can be observed in this way and you can use this to seach for anything in Shadow. If you are looking for someone then you can contact them mind to mind. Whole Shadows can be viewed very quickly for traces of Pattern or Logrus.

Shadow Pockets (5 Points)

It is possible to create special pockets or rifts in Shadow. A Shadow pocket is an artificial Shadow created by a minute warping of pattern. Shaow pockets can be fixed to a location, may serve as gateways or can be moved around by its creator. Shadow pockets can be destroyed by advanced pattern use or Logrus use.

Pattern Recognition (5 Points)

This ability enables the user to detect the Blood of Amber, it is obvious across a crowded room if it is highly activated. Less activated blood can be detected by touch or through a pattern lens. This ability also allows for the user to tne out your own pattern. This user must be concerntrating to use this secondary ability.

Pattern Editing (5 Points)

The user of this ability can put the image of the pattern in their mind.and manipulate Shadows and the pathways between them. The user can change things in Shadow or even erase the Shadow completely, however this can have a detrimental effect on the overall arrangement of Pattern and Shadow.

Walk Pattern in Mind (7 Points)

The ultimate ability of Pattern is to be able to walk the pattern in your mind as though you were physically there. This means that after a few minutes of walking the pattern in your mind you will be able to teleport yourself anywhere in Shadow.

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