Logrus
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[Pattern][Trump][Logrus][Shapeshift][Conjuration][Power Words][Sorcery][Artifacts]

 

Basic and Advanced Logrus

 

Basic Logrus Initiation (15 Points)

Basic Logrus Initiation requires at least the Basic Shapeshifting forms since you cannot invoke the Logrus without it attempting to shift you in some way. Traversing the Logrus means going mad at some point and it is likely that this may have effects on any character who has traversed the Logrus successfully. As a basic Logrus Initiate you can reach out the tendrils of the Logrus into Shadow and chaos for an item you desire and pull it back to you. In addition you can do this in reverse to pull yourself to a location - which is how Logrus masters Shadow walk.

Logrus Defence (10 Points)

Bringing the Logrus to your mind you can use it to defend you either by getting it to fill your body with its force (to defend against Pattern, magic of Psyche attacks), or using the Logrus as a shield against physical or magical attack in one direction. This however will not protect against Pattern, Logrus, Trump or Psyche used in this mode.

Logrus Sight (10 Points)

The Logrus can be used as a Lens at the end of a tendril to see the aura of Pattern or Logrus or the distinctive sensation of Trump or magic. If used in the immediate vicinity of the Logrus user anyne who is charged with Pattern or Logrus will be immediately obvious. The Logrus user can discern between things of Shadow, Amber or the Courts of Chaos. Magic such as sorcery and charged Power Words can also be detected with additional careful discernment.

Logrus Combat (10 Points)

The Logrus Initiate can summon the Logrus and force it into useful shapes that are far more powerful and flexible than normal Shadow. These extensions can be used in Combat and have the Strength of the Psyche of the Logrus user.

Advanced Logrus (0 Points)

Access to the advanced Logrus powers can only be achieved once all the basic Logrus powers have been mastered by the member of the Courts of Chaos.

Manipulate Shadow (5 Points)

This allows the user to manipulate Shadow using the Logrus to manipulate the structure of the Shadow they are in such that it fits the wishes of the Logrus Master. In this way the Logrus Master can (and usually does) maintain their own personal realm of chaos. It takes about the same time to do this as with pattern and if not tended the altered Shadow will return to it's normal form.

Control Chaos Creatures (5 Points)

The Logrus master can now recognise many of the Creatures of chaos and perhaps more significantly control them. This is done by learning the weaknesses of the creature and of ways to bind it. There are an infinite variety of Chaos creatures in Shadow, and anything should be able to be found. Once the creature is pointed out it will take 1 hour per point  to find and 10 minutes per point to bind.

Shape Logrus Servants (5 Points)

Given full concerntration the Logrus master can bring to life and manipulate the Logrus as a servant. It is also possible to separate the tendril and give it a simple instruction to perform some form of duty. The Logrus servant has human level warfare, chaos level strength and psyche and a tireless endurance. If attacked by a person with superior Psyche however the Logrus Servant will dissolve.

Summon Primal Chaos (10 Points)

The final ability of the Logrus master is to summon up Primal Chaos. This force is in direct connection to the untamed chaos at the centre of the Courts. This will bring about the total destruction to any Shadow it finds, but it should be quickly dispelled less it runs amok. True places such as Amber or anywhere nearby are not consumed by .Primal chaos which will struggle to be maintained there.

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