Shapeshift
Home 
System 
Amber & Circle States 
Characters 
Links 

 

[Pattern][Trump][Logrus][Shapeshift][Conjuration][Power Words][Sorcery][Artifacts]

 

Shapeshift and Advanced Shapeshift

 

Natural Shapeshifting (15 Points)

A natural Shapeshifter will have three main forms. These are a human form, a chaos form (designed for Combat and also sometimes called a Demon form), and an Avatar form. The chaos form is usually armoured and is equipt with natural weapons such as talons or claws. The Avatar form varies depending on whether the Shapeshifter is an Amberite or a member of the Courts. Amberites will using have an Avatar in the form of a natural animal, whilst Chaosites will be more complex designed to survive in a hostile environment. Mythical creatures or elementals are more usual forms for Chaosites.

Shapeshift Wounds (4 Points)

The ability to Shapeshift to repair wounds is very powerful, but can take time. Cuts can be closed easily, but knitting bones and regrowing nerves takes more time. Restoring a lost body part will take weeks and that body part will be missing in any form until it is regrown. This ability uses up Endurance but greatly speeds healing time.

Learn Additional Forms (4 Points)

This is the ability to copy sentient forms (i.e. not semi sentient animals). It involves making a Psychic assessment of the target and learning their form which requires about ten to fifteen minutes of study. This technicque once gained will allow the Shapeshifter to transform into the form of anyone they have studied.

Body Parts / Facial Features (4 Points)

This ability allows you to change just specific body parts (say to be more muscular) or facial features. The Shapeshifter prefers a complete form, but can change individual parts provided they maintain concerntration. Similarly with a mirror and reference the Shapeshifter can change facial features to act as a disguise. The Sahpeshifter must maintain complete concerntration on this and anything breaking this will cause the Shapeshifter to revert to their normal form.

Animal Forms (3 Points)

This allows the Shapeshifter to learn animal forms through psychic contact with them. Once gained the Shapeshifter can "learn" an animal form by making psychic contact with an example of the animal or bird. You can Shapeshift into a bird but won't know how to fly until you have spent a considerable time learning.

Automatic Shapeshift (5 Points)

This is a defensive ability to automatically shift in response to some type of danger. In essense the Shapeshifter is letting go and allowing the body to Shapeshift automatically into a suitable known form. Automatic shapeshifting is dangerous and can have unforeseen consequences, but can be used against attacks by Pattern, Logrus, Trump and magic. A Shapeshifter can tap into their Primal form whereby the unconsious Shapeshifting function takes over and can transform the Shapeshifter into any form necessary for survival. This is very dangerous as the character is no longer conscious in this state and the Primal form can have very motivations.

Advanced Shapeshift (0 Points)

The advanced Shapeshifting ability can only be taken once all the basic Shapeshifting abilities have been gained.

Shapeshift animal abilities (3 Points)

This ability allows the Shapeshifter to shift their body to create features of a creature without changing into it. Thus the Shapeshifter could sprout wings so that they could fly without becoming a bird or gain gills without becoming a fish.

Shapeshift Internal Organs (3 Points)

This ability allows the Shapeshifter to move, change, duplicate or augment their internal organs. Thus the Shapeshifter could augment their kidney to get alcohol out of their system quicker. Regenerating lost body organs takes about a week.

Shapeshift to Creatures of Power (5 Points)

This ability allows the Shapeshifter to shift into creatures of power such as Dragons and use their powers. Thus the Shapeshifter would now be able to breathe fire like a Dragon. Bear in mind the mind of some of these creatures could be quite alien to the Shapeshifter and result in a partial loss of identity.

Shapeshift Others (7 Points)

If a Shapeshift makes Psychic contact with this ability they can impose a shape on the target. If the subject is resisting then this can only be done after they have completely dominated the target's will in a Psychic battle.

Shapeshift Blood (7 Points)

This is the ability of a Shapeshifter to make independent creatures out of their blood. The creature will have a measure of the Shapeshifter's power. Corwin's bloodbird is an example of this as it had some pattern that allowed it to move through Shadow.

Shift Aura / Persona (5 Points)

An impersonation of a someone is never complete unless you can shapeshift into their persona. People will ultimately tell if you behave differently. For a true impersonation the Shapeshifter must get into the mind of the target. This is dangerous as the immersion into another's personality might prove permanent or leave harmful effects on the Shapeshifters true personality.


Copyright(c) 2004 Gavken Games All rights reserved.