Power Words
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Power Words

 

Power Words (10 Points)

Power Words are a very limited but quick form of magic used mostly for defence against attack. Power Words are quick to cast, instantaneous in effect but do not last. Power Words are channelled Psyche and as such can never be concealed. Power Words need not be words, but can instead be guestures, finger snaps or whistles. The trigger must be unique however and be agreed beforehand. Rnage and duration are restricted to the immediate vicinity of the caster of the Power Word. The initial investment in Power Words will give the character five words. The Word or guesture does not matter and can be chosen by the character when they receive it. Sorcerers can counter Power Words if they are prepared for them, but they must have a specific counter spell in mind. There is no general all purpose counter to Power Words. Using Power Words does drain a characters Endurance and they should be wary of using Power Words at times of great endurance.

Additional Power Words (1 Point per Word)

Additional Power Word may be bought at a cost of 1 Power Word per advancement point. A Power Word can never get stronger, and a character is restricted to learning new Power Words. The twenty basic Power Words are listed below, but others can be created by a character with the GM's agreement. These must still have an instantaneous effect and should not duplicate existing Power Words. The full desciptions of these abilities in given in the Amber rulebook.

Word

Effect

Description

NOGTZ

Magic Negation

This spell allows the disruption of gathering magical energies to disrupt the structure of the spell.

POLRZ

Chaos Negation

Used on yourself to protect against destructive changes of the person caused by the Logrus.

SHAGSK

Psychic Defense

Creates a burst of internal Psyche sufficient to disrupt any contact you are engaged in. Lasts only for a second.

ASKIIR

Psychic Disrupt

Naming the target with their true name makes this word much more effective. This will disrupt the concerntration of the victim such that they will lose focus on what they are doing. Repeated use will become increasingly ineffective.

KROLAK

Neural Disrupt

Naming the target with their true name makes this word much more effective. This will cause the target's muscles to flinch involontary, perhaps giving the upper hand in combat in that instant.

LIEVZ

Lifeforce

This generates a burst of living energy that will break destructive anti-life energies. It also works as a wake up call for unconsious or sleeping characters.

SCHANG

Resume True Form

This returns anything not in their true form (such as Shifters) back to their True form. Powerful shifters can resist this however.

FORTZ

Defensive Luck

Creates an instant of good stuff that will either result in good fortune for the caster or bad luck for their opponent. Can only be used once in a location.

LEGANT

Pattern Negation

As with Chaos negation but for Pattern.

VIOLE

Pain Attack

This gives a jolt of pain to the victim but no real damage. Using it against a strong opponent may not be useful, but repeated uses of it may drive off a weak opponent.

JASK

Trump Disrupt

Blocks any active connection to a Trump Card. This can be used to disrupt the far end of a Trump contact but only if the caster has Pyche superiority.

MAGIQUE

Process Surge

Gives an extra push to an existing process (such as Fire, magic or Pattern).

QUIMK

Process Snuff

Momentarily dampens the effect of a process. A campfire would dim, but a candle's flame would be snuffed out.

OMBRE

Shade

This adds to the darkness in a shady area.

LUUM

Light Strobe

Releases an instant strobe effect from the caster or an object they are holding.

AFLAK

Spark

Creates a single spark sufficient to getting a fire going.

HURG

Burst of Magic

This creates a pulse of magical energy either inside or close to the caster's body. Useful for activating magical items.

MARSK

Weaken Structure

This temporarily weakens the molecular structure of an object such that the object might collapse.

HAGGK

Thunder

This translates into the sound of Thunder as if lightning had struck nearby.

ZZAAQ

Burst of Psyche

The caster's Psyche is boosted for a second that may prove invaluable in a Psychic battle or a Trump call.


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