Power Words are a very limited but quick form of
magic used mostly for defence against attack. Power
Words are quick to cast, instantaneous in effect
but do not last. Power Words are channelled Psyche and
as such can never be concealed. Power Words need not
be words, but can instead be guestures, finger snaps or
whistles. The trigger must be unique however and be
agreed beforehand. Rnage and duration are restricted
to the immediate vicinity of the caster of the Power
Word. The initial investment in Power Words will give
the character five words. The Word or guesture does
not matter and can be chosen by the character when they
receive it. Sorcerers can counter Power Words if they
are prepared for them, but they must have a specific
counter spell in mind. There is no general all purpose
counter to Power Words. Using Power Words does drain
a characters Endurance and they should be wary of using
Power Words at times of great endurance.
Additional Power Word may be bought at a cost of
1 Power Word per advancement point. A Power Word can
never get stronger, and a character is restricted to
learning new Power Words. The twenty basic Power Words
are listed below, but others can be created by a character
with the GM's agreement. These must still have an instantaneous
effect and should not duplicate existing Power Words.
The full desciptions of these abilities in given in
the Amber rulebook.
|
Word
|
Effect
|
Description
|
|
NOGTZ
|
Magic Negation
|
This spell allows the disruption of gathering
magical energies to disrupt the structure
of the spell.
|
|
POLRZ
|
Chaos Negation
|
Used on yourself to protect against destructive
changes of the person caused by the Logrus.
|
|
SHAGSK
|
Psychic Defense
|
Creates a burst of internal Psyche sufficient
to disrupt any contact you are engaged in.
Lasts only for a second.
|
|
ASKIIR
|
Psychic Disrupt
|
Naming the target with their true name
makes this word much more effective. This
will disrupt the concerntration of the victim
such that they will lose focus on what they
are doing. Repeated use will become increasingly
ineffective.
|
|
KROLAK
|
Neural Disrupt
|
Naming the target with their true name
makes this word much more effective. This
will cause the target's muscles to flinch
involontary, perhaps giving the upper hand
in combat in that instant.
|
|
LIEVZ
|
Lifeforce
|
This generates a burst of living energy
that will break destructive anti-life energies.
It also works as a wake up call for unconsious
or sleeping characters.
|
|
SCHANG
|
Resume True Form
|
This returns anything not in their true
form (such as Shifters) back to their True
form. Powerful shifters can resist this
however.
|
|
FORTZ
|
Defensive Luck
|
Creates an instant of good stuff that
will either result in good fortune for the
caster or bad luck for their opponent. Can
only be used once in a location.
|
|
LEGANT
|
Pattern Negation
|
As with Chaos negation but for Pattern.
|
|
VIOLE
|
Pain Attack
|
This gives a jolt of pain to the victim
but no real damage. Using it against a strong
opponent may not be useful, but repeated
uses of it may drive off a weak opponent.
|
|
JASK
|
Trump Disrupt
|
Blocks any active connection to a Trump
Card. This can be used to disrupt the far
end of a Trump contact but only if the caster
has Pyche superiority.
|
|
MAGIQUE
|
Process Surge
|
Gives an extra push to an existing process
(such as Fire, magic or Pattern).
|
|
QUIMK
|
Process Snuff
|
Momentarily dampens the effect of a process.
A campfire would dim, but a candle's flame
would be snuffed out.
|
|
OMBRE
|
Shade
|
This adds to the darkness in a shady
area.
|
|
LUUM
|
Light Strobe
|
Releases an instant strobe effect from
the caster or an object they are holding.
|
|
AFLAK
|
Spark
|
Creates a single spark sufficient to
getting a fire going.
|
|
HURG
|
Burst of Magic
|
This creates a pulse of magical energy
either inside or close to the caster's body.
Useful for activating magical items.
|
|
MARSK
|
Weaken Structure
|
This temporarily weakens the molecular
structure of an object such that the object
might collapse.
|
|
HAGGK
|
Thunder
|
This translates into the sound of Thunder
as if lightning had struck nearby.
|
|
ZZAAQ
|
Burst of Psyche
|
The caster's Psyche is boosted for a
second that may prove invaluable in a Psychic
battle or a Trump call.
|